Fictional World

Fictional World: Namek, the home of the Dragon Balls

Hey there bloggies! today’s fictional world review it’s about Planet Namek!, fairly known by most of you, from the Dragon Ball anime series!, so why don’t we jump right into it?

Old Namek, Dragon Ball Series

Old Namek, Dragon Ball Series

Namek as known in human language is a planet in the universe of the Dragon Ball series and of course the home planet of the Namekians (Such as Piccolo, Kami-Sama and Dende among many many others) and thus, home planet of the Dragon Balls themselves (a set of spheres said to grant any wish to those who collect all seven of them).

Namekians, Dragon Ball Series

Namekians, Dragon Ball Series


Dragon Balls, Dragon Ball Series

Dragon Balls, Dragon Ball Series

The planet itself is mostly covered in water with just a few islands, where the Namekians live (about 100 of them at the time of the Namek saga in the Dragon Ball series). A world where night is unknown, for it has three suns that take turns to light the surface.
The life in the planet resumes mostly to fish, frogs, dinosaurs and of course: lots and lots of threes, the reason the atmosphere is breathable for humans. The sense of time is a little different from the earth, for a year only lasts supposedly 130 days (a day being the time until the first sun comes up again, and a year being the time it takes the planet to travel its orbit). It is said though that Namek is supposedly at almost 440,640,000,000,000 km, equivalent to 46 lightyears (based on the claim that for Kami-Sama’s spaceship, it would take 4 seconds to get to Jupiter but 34 days to get to Namek).

Nameks Oceans and Islands, Dragon Ball Series

Nameks Oceans and Islands, Dragon Ball Series

Spaceship in Namek, Dragon Ball Series

Spaceship in Namek, Dragon Ball Series

Geological Formations in Namek , Dragon Ball Series

Geological Formations in Namek , Dragon Ball Series

Architecture in Namek (And Vegeta), Dragon Ball Series

Architecture in Namek (And Vegeta), Dragon Ball Series

The visuals of Namek consist mostly of green colored oceans and skies and blueish colored plants, as for cliffs and mountains its just the same as it is here on earth. As some of you may know [Spoiler alert] Namek was destroyed by Frieza in Dragon Ball’s Namek Saga, but it was later restored with the help of the Dragon Balls to the “New Namek” where Namekians could live in peace once again! [End of Spoiler].

New Namek, Dragon Ball Series

New Namek, Dragon Ball Series

So tell me bloggies, what do you think about this world?? which other worlds you find interesting or would like to hear about?, tell me about it in the comments!

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The Future: Eclipse [Destructoid]

Hey there Bloggies!, soooo i’ve posted an entry on Destructoid’s “Community Assignment”: “The Future of video gaming

If you didn’t knew, destructoid is a pretty big blog about video games, be sure to check it out from time to time just to see what’s coming!.
Every month the guys of Destructoid give their readers a “Community Assignment” [Here some examples], this month’s assignment for artists was about the future of videogames, so i’ll leave here with you my entry! feel free to comment on it!

Eclipse Concept by Enrico Avila A.K.A. World Alchemist

Eclipse Concept by Enrico Avila A.K.A. World Alchemist

The future of Gaming
Inspired by Ernest Cline’s Ready player one, i see us in a sad future, where people no longer want to be right next to each other, a world where all social interaction is made online, a world where economy an politics are rotten (so… pretty much like the actual world we live in).
I see the future of gaming as a “Breather” from a decaying reality, a chance for me to be who i want to be and to do what i always dreamt of doing.
The eclipse concept is a gaming rig designed for that, a single player immersive experience, enhanced by visual projections, motion capture and surround sound.

Be the hero you want to be and let that be the sun behind the eclipse that is a sad reality.

Feel free to follow, like and comment the entry Here!

Fictional World: The world of Limbo (The game)

Limbo, the Game screenshot

Limbo, the Game screenshot


Ah the world of Limbo! (the game), this is a world i wanted to share with you all bloggies!, for it’s mysticism and visual aspect.
Limbo is a video game developed by Playdead in 2010, it’s a game with an extremely strong concept, to always be on the “edge”
Limbo, the Game screenshot

Limbo, the Game screenshot


You take the place of a nameless child searching for his sister, you’re introduced in a macabre, monochromatic, misty and nearly post-apocalyptic world.
Between forests, caves and plains of an unmatched confusion the environment of this game tests us physically and mentally and gives us an insecurity that just a few indy thriller games can achieve.
Limbo, the Game screenshot

Limbo, the Game screenshot


Limbo, the Game screenshot

Limbo, the Game screenshot


Limbo, the Game screenshot

Limbo, the Game screenshot


What do you think of this world bloggies? for those of you who haven’t tried Limbo yet i highly recommend it! just give it a shot and you won’t regret it!.
World alchemist out!
P.S. feel free to tell me about your favorite video game worlds, cities or places!

Fictional World: the city of Bevelle from Final Fantasy X and X-2

General view of Bevelle with it's bridge

General view of Bevelle with it’s bridge


Ahh! the city of Bevelle!, this will be familiar for Final Fantasy X fans, but for those who aren’t (why?!) no worries! for i’ll explain this place to you Bloggies! and i’ll make sure to let you know why i find this place awesome!.
Stairway to the High Temple, Final Fantasy X

Stairway to the High Temple, Final Fantasy X


Bevelle, religious capital of Spira (the world of FFX and FFX-2 for playstation 2, and soon for PS3 and PS Vita), is a city that stands on the sea, consequence of an ancient an highly technologic society.
View of Bevelle from Final Fantasy X-2

View of Bevelle from Final Fantasy X-2


Construction materials for this one aren’t really explained in the game but we could just assume reinforced concrete and stainless steel should do the trick, inherited construction technologies perhaps?.
The top of the tower, Final Fantasy X

The top of the tower, Final Fantasy X


This is a one of a kind city, with a butterfly scheme (viewed from the top) with sharp edged walls for defense purposes, no doubt. Being a religious capital, obviously the high temple is at the top of the city, in the highest tower, a place in the checklist for every soon-to-be summoner.
More Stairway to the Temple, Final Fantasy X

More Stairway to the Temple, Final Fantasy X


In an urbanistic sense, Bevelle reminds me a lot of the trace italienne or Venetian star fort, mostly because of its sharp corners on the outside walls, upgrading the city defense +10! and of course, cannon an turret vision +10 also (in a somewhat videogam-ish explanation). This trace evolved in Italy by the XV century during the age of gunpowder and proved to be highly effective against attacking enemies.
Bourtange fortification, Groningen, Netherlands Example of Trace Italienne

Bourtange fortification, Groningen, Netherlands
Example of Trace Italienne


Here i leave for you a cinematic from Final Fantasy X, where you can see a lot more of this city!
—–Spoiler Alert!—–

—–End of Spoiler—–

In short what i can tell you about Bevelle is that it’s one of those imaginary environments that make me wish humanity could build something as awesome as this.
That is all from me today Bloggies, feel free to comment, discern, and of course recommend me more places to review, see you on friday!

Fictional World: Aincrad, the world of Sword Art Online

Aincrad as it is presented to us in "the game"

Aincrad as it is presented to us in “the game”


Hey there bloggies! happy wednesday! i thought i had to show you one of my favorite worlds inside fiction, that is of course the world where the Anime Series Sword Art Online (here you can watch all episodes free!!) takes place: Aincrad

Aincrad floating in a yellowish sky

Aincrad floating in a yellowish sky

So… what is it i find amazing about this world, you might ask? Aincrad (short name for An Incarnating Radius) is a world inside a video game (in the series) its a ten-kilometer radius tower with one hundred stacked floors, and each and everyone of this floors has maybe a couple of cities, a bunch of towns and of course some dungeons, mountains and forests; so we’re talking of a really really huge tower, which is part of its charm. The design for the flying tower its based on time expressed by its vertical axis and space expressed by the circular floors.

It is supposedly made of iron and stone on the outside, and every floor counts with only one stairway leading to the next, obviously you have to defeat the boss of each level to get through. The objective of the game is to reach the 100th floor by defeating all levels and all bosses (don’t worry, this is no spoiler you get to know this on the first episode). By the way i just read that it is possible “in game” to climb the outside of the tower, but when entering a floor that hasn’t been unlocked will result in being blocked by a barrier.

A temple inside the tower

A temple inside the tower

The main Heroine, Asuna and a lake inside Aincrad

The main Heroine, Asuna and a lake inside Aincrad

You can even see the pillars sustaining each floor

You can even see the pillars sustaining each floor

This is the 22nd floor inside Aincrad

This is the 22nd floor inside Aincrad


For me it’s not only about the size of this world, it’s about all the sorts of locations inside, varying from caves, lakes, cities and even some sceneries outdoors containing a beautiful level design, floating platforms and reinterpretations of graveyards and temples.
I encourage you to watch this series even if you’re not really that into Anime, for it’s environment can inspire you like few others, and of course if you enjoy Video games, specially MMORPG’s (i think you already know what it stands for) this will blow your mind off!

So tell me what do you think of Aincrad bloggies!, you like it? you don’t? why?